- BACKGROUND TRACK : "dungeon drif"
- BG tracks play every once and awhile
- The ability to pause
- Little animation before true death
- little anim kinda transition thingy with enemies when they spawn and now they do like a bouncy kinda thing when they spawn
- HIGH SCORE!
- SAVE FILE
- Enemy Direction... animations? Do you wanna call it that?
- Player Sprite
- SOUND EFFECTS!
- Bullet Sprite
- Enemy is now SLIGHTLY brighter
- Enemies spawning in the same direction after spawning multiple around the same time is a rarer chance now (10% chance)
- Bullets now fade in half the time
- The bullet sprite is scaled up
- The cursor is now invisible
- Enemies spawned later are now behind enemies spawned earlier