3.00 - 2/22/2026

I'm finally fucking done with this shit.

MDBook changes

  • Removed roadmap page

Level Changes

  • Added Level 7

Technical Changes

  • If variation_chance wasn't successful with any enemy varient then a random enemy is picked properly now
    • if there isn't a default / null enemy in enemy_variations then a default enemy should no longer appear
  • If enemy_variations has only 1 entry then that entry is sent through
  • Added support for enemy variation presents to use presents of their own
  • Added health field to enemy variation death : Controls how many hits until the enemy is truely defeated

Asset Changes

  • Added healthy-tier2 enemy present

  • Added healthy-tier1 enemy present

  • Added healthy-tier2 enemy graphic (Usable in enemy variations)

  • Added healthy enemy graphic (Usable in enemy variations)