3.00 - 2/22/2026
I'm finally fucking done with this shit.
MDBook changes
- Removed roadmap page
Level Changes
- Added Level 7
Technical Changes
- If
variation_chancewasn't successful with any enemy varient then a random enemy is picked properly now- if there isn't a default / null enemy in
enemy_variationsthen a default enemy should no longer appear
- if there isn't a default / null enemy in
- If
enemy_variationshas only 1 entry then that entry is sent through - Added support for enemy variation presents to use presents of their own
- Added
healthfield to enemy variation death : Controls how many hits until the enemy is truely defeated
Asset Changes
-
Added
healthy-tier2enemy present -
Added
healthy-tier1enemy present -
Added
healthy-tier2enemy graphic (Usable in enemy variations) -
Added
healthyenemy graphic (Usable in enemy variations)