3.00 Pre-Release 2 - 2/21/2026

Hello! Nice little message for ya since the changelog format has changed to be more like minecraft.

New Options

  • Added "Extra Health" Option : Gives you extra health in gameplay

Modding Changes

  • [DESKTOP] api_version should be 3.1+ for mods to not be labelled as outdated

Level Changes

  • Enemy Spawning values have been tweaked
  • Levels 5 and 6 and basically complete and only minor tweaks will most likely happen from now

Technical Changes

  • Added(?) bg track caching

  • Death is now based on a health value in gameplay

  • Renamed Level Data enemyVariations field to enemy_variations

  • Renamed Level Data enemySpawning field to enemy_spawning

  • Added optional difficulty field to the level settings data : Controls the difficulty number displayed on the Level Select (Can changes depending on settings)

  • The PRE_RELEASE define is checked to be 1 or more for it to count as a pre release

  • The game's PRE_RELEASE define is now defined in the Project XML

  • Added Enemy Variation Presents system

    • Current existing presents:
      • speed-tier1
      • speed-tier2
    • When present is set in enemy variation data it will look for the present in data/enemy_variation_presents
  • Added optional present field to enemy variation data : Controls what the base enemy variation data is

  • Added optional variation_chance field to enemy variation data : Overrides the chance of the variation being selected

General Changes

  • The Direction arrow that is your current direction is now fully visible while the others are faded
  • Direction arrows are now updated only when the player moves
  • Shrunk time survived text a little bit
  • Leaving gameplay through the pause menu now sends you to the survival mode state or the level select state
  • Added tip text about the Shift + R keyboard shortcut
  • You have to press "SHIFT + R" now to go to the github issues
  • Game over text is centered in alignment now
  • Removed Flixel Splash
  • Added "Loading Screen" that appears before going to the main menu where the player is spinning for a random amount of time
  • Added hurt sound that plays when... well hurt, in gameplay
  • The level select now displays level difficulty and highscore
  • The window title is now the game name and then the version

Asset Changes

  • The changelog file is no longer included in release build
  • Added speed-tier2 enemy graphic (Usable in enemy variations)

Github changes

  • Added "Github Issue" Issue Template
  • The mdbook has been updated
    • The mdbook now includes changelogs
    • The mdbook now has pages for level data fields

Fixed Github Issues

  • #6 : Fixed Missing "Game version" label in bug report form

Fixed Game Bugs

  • #5 : Fixed Input not being paused when selecting a menu option