3.00 Pre-Release 2 - 2/21/2026
Hello! Nice little message for ya since the changelog format has changed to be more like minecraft.
New Options
- Added "Extra Health" Option : Gives you extra health in gameplay
Modding Changes
- [DESKTOP]
api_versionshould be3.1+for mods to not be labelled as outdated
Level Changes
- Enemy Spawning values have been tweaked
- Levels 5 and 6 and basically complete and only minor tweaks will most likely happen from now
Technical Changes
-
Added(?) bg track caching
-
Death is now based on a health value in gameplay
-
Renamed Level Data
enemyVariationsfield toenemy_variations -
Renamed Level Data
enemySpawningfield toenemy_spawning -
Added optional
difficultyfield to the level settings data : Controls the difficulty number displayed on the Level Select (Can changes depending on settings) -
The
PRE_RELEASEdefine is checked to be 1 or more for it to count as a pre release -
The game's
PRE_RELEASEdefine is now defined in the Project XML -
Added Enemy Variation Presents system
- Current existing presents:
speed-tier1speed-tier2
- When
presentis set in enemy variation data it will look for the present indata/enemy_variation_presents
- Current existing presents:
-
Added optional
presentfield to enemy variation data : Controls what the base enemy variation data is -
Added optional
variation_chancefield to enemy variation data : Overrides the chance of the variation being selected
General Changes
- The Direction arrow that is your current direction is now fully visible while the others are faded
- Direction arrows are now updated only when the player moves
- Shrunk time survived text a little bit
- Leaving gameplay through the pause menu now sends you to the survival mode state or the level select state
- Added tip text about the Shift + R keyboard shortcut
- You have to press "SHIFT + R" now to go to the github issues
- Game over text is centered in alignment now
- Removed Flixel Splash
- Added "Loading Screen" that appears before going to the main menu where the player is spinning for a random amount of time
- Added hurt sound that plays when... well hurt, in gameplay
- The level select now displays level difficulty and highscore
- The window title is now the game name and then the version
Asset Changes
- The changelog file is no longer included in release build
- Added
speed-tier2enemy graphic (Usable in enemy variations)
Github changes
- Added "Github Issue" Issue Template
- The mdbook has been updated
- The mdbook now includes changelogs
- The mdbook now has pages for level data fields
Fixed Github Issues
- #6 : Fixed Missing "Game version" label in bug report form
Fixed Game Bugs
- #5 : Fixed Input not being paused when selecting a menu option