[2.21 - 3.00] - 2/22/2026
I'm finally fucking done with this shit.
MDBook changes
- Removed roadmap page
- Added
2.00cpage : 2.00 changelog compared to 1.21
New Options
- Added "Extra Health" Option : Gives you extra health in gameplay
Modding Changes
- [HTML5] The
modsfolder is no longer included - [DESKTOP]
api_versionshould be3.1+ for mods to not be labelled as outdated
Level Changes
- ADDED 4 NEW LEVELS!
Technical Changes
-
Added(?) bg track caching
-
Death is now based on a health value in gameplay
-
Renamed Level Data
enemyVariationsfield toenemy_variations -
Renamed Level Data
enemySpawningfield toenemy_spawning -
Added optional
difficultyfield to the level settings data : Controls the difficulty number displayed on the Level Select (Can changes depending on settings) -
The
PRE_RELEASEdefine is checked to be 1 or more for it to count as a pre release -
The game's
PRE_RELEASEdefine is now defined in the Project XML -
Added Enemy Variation Presents system
- Current existing presents:
healthy-tier1healthy-tier2speed-tier1speed-tier2
- When
presentis set in enemy variation data it will look for the present indata/enemy_variation_presents
- Current existing presents:
-
ADDED ENEMY VARIATIONS!
- They work via the new
enemy_variationsfield in level JSONs.presentvariation_chancespeed_multipliergraphichealth
- if there isn't a default / null enemy in
enemy_variationsthen a default enemy should never appear
- They work via the new
-
Added
settingsfield to level JSONscamera_zoombg_scale_modifierdifficulty
-
Removed Panning and Pitching depending on what direction an enemy spawns in
General Changes
-
Added Level BGs in the BG of the level select
-
The Direction arrow that is your current direction is now fully visible while the others are faded
-
Direction arrows are now updated only when the player moves
-
Shrunk time survived text a little bit
-
Leaving gameplay through the pause menu now sends you to the survival mode state or the level select state
-
Added tip text about the Shift + R keyboard shortcut
-
You have to press "SHIFT + R" now to go to the github issues
-
Game over text is centered in alignment now
-
Removed Flixel Splash
-
Added "Loading Screen" that appears before going to the main menu where the player is spinning for a random amount of time
-
Added hurt sound that plays when... well hurt, in gameplay
-
The level select now displays level difficulty and highscore
-
The window title is now the game name and then the version
Asset Changes
-
Added
healthy-tier2enemy graphic (Usable in enemy variations) -
Added
healthyenemy graphic (Usable in enemy variations) -
The changelog file is no longer included in release build
-
Added
speed-tier2enemy graphic (Usable in enemy variations) -
Changed directory of the (now default) enemy asset to
assets/images/enemies/default(this is where all enemy assets will go obv)
Github changes
-
Changed
Game Versiontextarea to an input in thebug-reportform -
Added
Compiledentry tobug-reportplatform dropdown -
Added "Github Issue" Issue Template
-
The mdbook has been updated
- The mdbook now includes changelogs
- The mdbook now has pages for level data fields